Dragonborn are a race of proud, honorable warriors descended from an ancient empire which existed before the race of men was born. They never break an oath, and express their sense of honor by perfecting their skills and brooking no insult. They believe adversaries should be treated with courtesy and respect, even if they are bitter enemies. Caution and discretion are key to a warrior’s survival, but fear is a disease and cowardice is a moral failing. Ultimately, a dragonborn takes responsibility for his or her actions and their consequences. The drive to behave honorably is paramount to the dragonborn, and their continual drive for self-improvement reveals an additional aspect of dragonborn honor. Thus, breaking an oath is the height of dishonor, and attention to honesty extends to every word. A commitment made must be carried out.
Physical Description: Dragonborn resemble humanoid dragons, but are slightly bigger than most other races, standing between 6 and 7 feet tall. In fact, their very appearance gives an impression of virtuous purpose. Most dragonborn have very fine scales over most of their body, becoming larger towards their extremities, and are typically scarlet, gold, rust, ochre, bronze, or brown. Rarely do an individual’s scales match the hue of a chromatic or metallic dragon, and scale color gives no indication of the type of breath weapon a dragonborn uses. A dragonborn’s head features a blunt snout, a strong brow, and distinctive frills at the cheek and ear. Behind the brow, a crest of hornlike scales of various lengths resembles thick, ropy hair. Their eyes are shades of red or gold.
Society: Long ago, dragonborn empires contended for worldwide dominion, but now only a few rootless clans remain to pass on their legends of ancient glory. Although they no longer have a homeland to call their own, dragonborn continue to value honor, skill, and excellence in all endeavors one undertakes. This allows them to integrate easily into other cultures, especially those that hold similar values. Many find a home among humans and dwarves which tend to have martial and law-abiding societies. Above all, dragonborn hate to fail, and push themselves to extreme efforts before they give up on something. A dragonborn holds mastery of a particular skill as a lifetime goal.
Relations: Dragonborn culture deems honor as more important than life itself. First and foremost, honor is tied to battlefield conduct, much like a knight’s rules of chivalry, but it also extends into every part of a dragonborn’s life. Members of other races who share the same commitment find it easy to earn the respect of a dragonborn. This dragonborn propensity sometimes leads others to wrongly view dragonborn as arrogant and proud. Dragonborn recognize tieflings as worthy companions or opponents, admiring their strength and tenacity as friends or enemies. They also get along well with humans, dwarves, and the war minded Sirjif minotaurs.
Alignment and Religion: Dragonborn carry themselves with good deportment, seeing themselves as humanoid representations of noble dragonkind. Thus, many are good aligned, but like all things, there are exceptions. Due to their nobility and natural reverence for deity, dragonborn are innately devout and display this quality in all aspects of their lives. All dragonborn revere Bahamut, the father of dragonkind, as their creator. Dragonborn also tend to worship Gorum or Erastril
Adventurers: Dragonborn are wanders, soldiers, and mercenaries, with many taking up the mercenary life to test their mettle. They seek adventure for the chance to prove their worth, win renown, and perhaps become champions about whom stories will be told for generations. To win everlasting glory through mighty deeds, daring exploits, and supreme skill that is the dragonborn dream. Dragonborn are born to fight, and tend to take the fight directly to their foes. As such, they prefer the martial classes of fighter, paladin, and even warlord to the less disciplined ranger or barbarian.
Dragonborn Characteristics: Driven, honor-bound, noble, perfectionist, proud, reliable, reserved, rooted in ancient history.
Dragonborn Racial Traits:
+2 Constitution, +2 Charisma, –2 Dexterity Dragonborn are physically hearty and strong-willed, but are not as nimble as other races due to their draconic heritage.
Medium Dragonborn are Medium creatures, and have no bonuses or penalties due to their size.
Normal Speed: Dragonborn have a base speed of 30 feet (6 squares).
Dragon Blood: Dragonborn count as dragons for any effect related to race.
Dragon Breath: Dragonborn have retained the dragon breath of their draconic heritage, manifesting itself in the form of a line with a length of 5 feet per class level. The dragon breath deals 1d6 points of energy damage for every 5 levels (Reflex save for half damage), to a maximum of 4d6 at 20th level. The type of energy breath weapon is determined by the dragonborn’s parentage as follows: acid (black or copper), cold (silver or white), electricity (blue or bronze), fire (brass, gold or red), or poison (green). Dragon Breath is a free action usable once per day. The dragon breath ability is renewed after resting for 8 hours, although these hours do not need to be consecutive.
Dragonskin: Dragonborn receive a +2 racial bonus to AC due to their scaly hide.
Immune to Dragon Fear: Dragonborn are immune to a dragon’s frightful presence.
Keen Senses: Dragonborn receive a +2 racial bonus on Perception skill checks.
Skilled: Dragonborn receive a +2 racial bonus to Intimidate and Knowledge (History) skill checks.
Weapon: Familiarity Dragonborn are proficient with longswords and bastard swords.
Languages: Dragonborn begin play speaking Common and Draconic. Dragonborn with high Intelligence scores can choose any of the following: Dwarven, Elven, Giant, Gnoll, Gnome, Goblin, and Orc.